![modeling in 3ds max modeling in 3ds max](https://3dmaxfarsi.com/wp-content/uploads/2020/03/quick-start-modeling-3ds-max-3-pluralsight.jpg)
Alone and well used, it is possible to obtain the same results than with other Modifiers (with combinations).
![modeling in 3ds max modeling in 3ds max](https://resource.supercheats.com/library/300w/2017/1485615086map_oakland_fullscoutxcopy.png)
Those Modifiers are allowing all the traditional transformations (like extrusion or chamfers) and make some exotic tools available for the user (fractal deformations, for example).įor meticulous users, the Edit Poly tool is obviously the tool that you need to use.
#Modeling in 3ds max software
The difference between 3DS Max and the other 3DS software is the quantity of tools available to modify your model. This one can lead to bad decisions if the user is not used to the projections of this type of view.Īn example of the differences between orthographic/perspective view.ĭon’t hesitate to go from one view to another during the creation of your model to improve the precision of your object, and to make it match to your needs. If you’re beginning with 3DS Max (or modeling software in general), we advise you to avoid orthographic views (you can configure it on each window). Indeed, we can see all the manipulations and their effects on the object, to avoid unpleasant surprises during the finishing.ĭon’t panic, interpretation can take a little time! Here, the second ball at the back of the cube is not visible on the 4th view but is figured out thanks to the three others. Once you’re in the software, four views are configured to make an overview of the scene and of the object that you are going to create.Ī good configuration is important to guarantee a stable project, that you can check easily. One of the first particularities of 3DS Max that you will notice when you will use this software for the first time is the multi-view.